New York Times: "Putting Yourself Out There on a Shelf to buy."
Game links from Giancarlo:
Team Fortress 2 is a class-based First-Person Shooter (FPS) which requires players to work together as part of a cohesive team in order to achieve a number of goals (Controlling/defending territory, capturing the flag, or escorting/stopping a moving object)
cp_well developer commentary (explains map design, HUD elements, The Medic as a class, and designing maps to make Snipers useful.) http://www.youtube.com/watch?
part 2 (slight overlap, explains taunts, the use of silhouettes, color and shading to convey relevant information): http://www.youtube.com/watch?
tc_hydro developer commentary (explains Total Control gametype, neutral color schemes, map boundries, stylized game design as opposed to realistic): http://www.youtube.com/watch?
part 2 (no overlap, class design and ability choices, voice acting, J.C Leyendecker's influence on the game art): http://www.youtube.com/watch?
J.C Leyendecker art examples:
http://www.coldbacon.com/pics/
http://drawn.ca/wordpress/wp-
http://parahlemen.files.
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